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Holy Power

2010/07/19

The biggest news of the Twitter Dev Chat this weekend was definitely the revealing of the new Paladin resource/mechanic: Holy Power. Now some people have already commented on the lame name, as well as on what it does, so you should check out Blessing of Kings, Suicidal Zebra, or Righteous Defense. To recap, Holy Power is a combination of Combo Points (we build up three points with Crusader Strike or Holy Shock) and Runic Power (it stays on us independent on our target). We can use up all points on a special ability, or to buff abilities we have now. The list of Holy Power abilities is:

An instant mana-free heal: Word of Glory
A buff to increase holy damage done: Inquisition
A massive physical melee attack for Retribution paladins: Templar’s Verdict
Holy Shield’s duration is now extended by Holy Power
Divine Storm’s damage is now increased by Holy Power

The most interesting for Holy is Word of Glory. Since mana is supposed to matter a lot in Cataclysm, a free heal is really nice. Also it is instant, meaning it keeps us mobile and arrives at a target fast. We will probably be trading off small Words of Glory when we need to spread the love, while saving up for a big one for heavier healing. This is assuming Word of Glory does indeed scale with Holy Power built up, but this is most likely. Holy does not seem to get much from the other abilities, so I am hoping we get something else from Holy Power actually.

For Retribution there are some more opportunities there. Do you use Inquisition to buff damage, use the increased damage from Divine Storm, or use this beauty:

Templar’s Verdict: An instant weapon attack that causes a percentage of weapon damage. Consumes all applications of Holy Power to increase damage dealt:
1 Holy Power: 55% Weapon Damage
2 Holy Power: 125% Weapon Damage
3 Holy Power: 225% Weapon Damage

It will be interesting to see how this all makes the priority queue more interesting. I am expecting a Ret Pally to want to keep up Inquisition, make use of the increased Divine Storm damage whenever possible, and finish off with Templar’s Verdict only when the Inquisition buff is not about to fall off. This would seem to be the way in which all the abilities are relevant.

All in all this sure freshens Paladins up in Cataclysm, giving us some new toys to play with. There was more in the Developer Chat, that I plan to comment on soon, but Holy Power sure was the coolest thing.

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